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DMG Dungeon Roller
Side Passage (see TABLE II.) — check again in 30’ (this table)
Dungeon
9
See All Results
1 - 2 Continue straight — check again in 60’ (this table)
3 - 5 Door (see TABLE I!.)
6 - 10 Side Passage (see TABLE II.) — check again in 30’ (this table)
11 - 13 Passage Turns (see TABLE IV., check width on TABLE Ill.) — check again in 30’ (this table)
14 - 16 Chamber (see TABLE V.) — check 30’ ofter leaving (this table)
17 Stoirs (see TABLE VI.)
18 Deod End (walls left, right, and ahead can be checked for Secret Doors, see TABLE V.D., footnote)
19 Trick/Trap (see TABLE VII.), passage continues — check again in 30’ (this table)
20 Wandering Monster, check again immediately to see what lies ahead so direction of monster's approach can be deter- mined.