| 1 - 2 | Continue straight — check again in 60’ (this table) |
| 3 - 5 | Door (see TABLE I!.) |
| 6 - 10 | Side Passage (see TABLE II.) — check again in 30’ (this table) |
| 11 - 13 | Passage Turns (see TABLE IV., check width on TABLE Ill.) — check again in 30’ (this table) |
| 14 - 16 | Chamber (see TABLE V.) — check 30’ ofter leaving (this table) |
| 17 | Stoirs (see TABLE VI.) |
| 18 | Deod End (walls left, right, and ahead can be checked for Secret Doors, see TABLE V.D., footnote) |
| 19 | Trick/Trap (see TABLE VII.), passage continues — check again in 30’ (this table) |
| 20 | Wandering Monster, check again immediately to see what lies ahead so direction of monster's approach can be deter- mined. |