| 1 | Terrible luck dogs you; re-roll this benefit as a mishap |
| 2 | You drank with a gossiper and learned a random rumor |
| 3 | A helpful, friendly raven follows you around for 1 week |
| 4 | A soothsayer reads your palm; gain a luck token |
| 5 | A seawolf raider offers you free passage on his ship |
| 6 | You stopped a zombie; the Charnel-Men owe you a favor |
| 7 | A falling gargoyle missed you by an inch; gain a luck token |
| 8 | Children like you for 1 week thanks to a clever magic trick |
| 9 | You converted a street thug to piety; gain an acolyte ally |
| 10 - 11 | You've been knighted and don't remember how or why |
| 12 | You mistakenly receive a sealed letter meant for a noble |
| 13 | A priest mistakes your revelry for worship; gain a priest ally |
| 14 | A street cat befriends you; you can't be surprised for 1 week |
| 15 | You win an arm-wrestling contest; +1 renown |
| 16 | You distracted a Thieves' Guild mark; gain a thief ally |
| 17 | A shaman offers you free spiritual cleansing (see pg. 26) |
| 18 | You got lucky this time; roll your next benefit with ADV |
| 19 | You won a pit fight; gain +1 renown and a gladiator ally |
| 20 | An eager, helpful acolyte follows you around for 1 week |
| 21 | An honest heart-to-heart turns a former enemy into an ally |
| 22 | You testified for a barrister; he helps you for free next time |
| 23 | You unwittingly aided in a murder; gain an assassin ally |
| 24 | You fall in the river and find something you lost long ago |
| 25 | You caught a thief; gain a City Guard ally (guard), +] renown |
| 26 | An ancient beggar gives you a gutter trinket (see pg. 68) |
| 27 | You're a regular now; +1 on next carousing event roll |
| 28 | A minor nobles offers you his heir's hand in marriage |
| 29 | A retiring farmer gave you his best horse and a grumpy pig |
| 30 | You found and returned a lost wizard hat; gain a mage ally |
| 31 | You won SO gp against a famous gambler; +1 renown |
| 32 | A stray mastiff likes you; it defends you in your next combat |
| 33 | The Onyx Eye clears you of your next crime accusation |
| 34 | You discover a codex in the sewers; learn one rare language |
| 35 | You learn you have a secret ally in The Shroud helping you |
| 36 | A swordsman offers you free martial training (see pg. 26) |
| 37 | You earned a flattering nickname or title; +1 renown |
| 38 | You survived the Rat Plague (see rat); now you're immune |
| 39 | The Thieves' Guild helps you; cancel your next mishap |
| 40 | A silk trader from Alkesh gifts you a fine horse worth 100 gp |
| 41 | You got an epic tattoo in a visible location; gain +1 renown |
| 42 | Merchants charge you 10% less than normal for 1 week |
| 43 | You loot a dead body; gain a roll on the Treasure O-3 Table |
| 44 | You publicly busted a cheating dice trickster; +1 renown |
| 45 | You saved a mage's pet; he identifies a magic item for you |
| 46 | You won a philosophy debate; +1d4 INT points for 1 week |
| 47 | You sang a beloved sea shanty; gain a pirate ally, +] renown |
| 48 | Good rest cleared your mind; +1d4 WIS points for 1 week |
| 49 | You finda note in your bag: "l.O.U., Montmar Castle, noon" |
| 50 | You find a discarded bag; roll on your level's Treasure Table |
| 51 | You start an iconic new fashion trend; +2 renown |
| 52 | You find the secret sewer entrance to a noble's mansion |
| 53 | You break into a warrior's tomb and find mithral chainmail |
| 54 | A beggar gave you herbal oils; +1d4 CON points for 1 week |
| 55 | You win a well-made dingy after gambling with a fisherman |
| 56 | You gracefully dodged a bull; +] renown, +1d4 temporary HP |
| 57 | You impressed a bard; +2 on your next carousing event roll |
| 58 | The warlord Krell (berserker) now owes you a blood debt |
| 59 | You woke up ina lab; gain two random magic potions |
| 60 | You discover an iron key to the Duke's Donjon in your bag |
| 61 | You won a weight lifting match; +1d4 STR points for 1 week |
| 62 | You tossed a thug from a bar; +2 to next carousing event roll |
| 63 | You beat a wizard at dice and won a Potion of Polymorph |
| 64 | A retiring street magician gifts you an uncuttable rope |
| 65 | You filled in for a sick performer at the theater; +2 renown |
| 66 | You aided a cartographer; gain a useful map of your choice |
| 67 | Amember of the clergy gave you a Potion of Healing |
| 68 | You won at five-finger filet; +1d4 DEX points for 1 week |
| 69 | A chatty parrot reveals the name of a noble's illicit paramour |
| 70 | A thug offers to commit a free crime for you (see pg. 26) |
| 71 | The Undertaker, a beggar gladiator, protects you for 1 week |
| 72 | You won a bull-riding match; +1 renown, +1d6 temporary HP |
| 73 | Treat your renown as 12 for 1 week thanks to a famous bard |
| 74 | You win The Pumpkin Toss; eat free at this tavern for life |
| 75 | You freed a pegasus; it serves as your mount for 1 week |
| 76 | Find a flask of Van Dinkle Whisky (SD pg. 137) with 5 sips left |
| 77 | You saved a life; gain a City Guard (guard) ally, +2 renown |
| 78 | Fantastic haircut; +1 renown, +1d4 CHA points for 1 week |
| 79 | You learn the True Name of a member of the Duke's family |
| 80 | A nobleman was impressed by your sharp wit; +3 renown |
| 81 | You find the Golden Rook; trade it for any merchant's item |
| 82 | You find a Kytherian Cog (SD pg. 305) in a strange place |
| 83 | A famous sculptor made a public statue of you; +3 renown |
| 84 | You outsing a famous bard; +5 to next carousing event roll |
| 85 | A legendary tailor gifts you an 800 gp outfit; +2 renown |
| 86 | You won at fencing against the Duke's cousin; +3 renown |
| 87 | You won the annual Jester's Leap contest; +4 renown |
| 88 | You find a one-time, one-person teleporter to anywhere |
| 89 | You drank something magical; permanently gain 1 HP |
| 90 | An exotic animal handler gives you a trained panther |
| 91 | You stop a noble's assassination; +5 renown and noble ally |
| 92 | You prayed at the Ducal Tomb; gain Wraithsight (SD pg. 281) |
| 93 | Akind old lady gifts you a roll on your level's Treasure Table |
| 94 | A disguised archangel follows you for 1 week to defend you |
| 95 | You have earned a major favor from the Duke |
| 96 | Divine favor: permanently gain 1 stat point of your choice |
| 97 | You get one roll at +15% on your level's Treasure Table |
| 98 | You get one roll at +20% on your level's Treasure Table |
| 99 | You get one roll at +20% on the next highest Treasure Table |
| 100 | You get one roll at +20% on the LV 10+ Treasure Table |