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Carousing Benefits
Find a flask of Van Dinkle Whisky (SD pg. 137) with 5 sips left
Urban
76
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1 Terrible luck dogs you; re-roll this benefit as a mishap
2 You drank with a gossiper and learned a random rumor
3 A helpful, friendly raven follows you around for 1 week
4 A soothsayer reads your palm; gain a luck token
5 A seawolf raider offers you free passage on his ship
6 You stopped a zombie; the Charnel-Men owe you a favor
7 A falling gargoyle missed you by an inch; gain a luck token
8 Children like you for 1 week thanks to a clever magic trick
9 You converted a street thug to piety; gain an acolyte ally
10 - 11 You've been knighted and don't remember how or why
12 You mistakenly receive a sealed letter meant for a noble
13 A priest mistakes your revelry for worship; gain a priest ally
14 A street cat befriends you; you can't be surprised for 1 week
15 You win an arm-wrestling contest; +1 renown
16 You distracted a Thieves' Guild mark; gain a thief ally
17 A shaman offers you free spiritual cleansing (see pg. 26)
18 You got lucky this time; roll your next benefit with ADV
19 You won a pit fight; gain +1 renown and a gladiator ally
20 An eager, helpful acolyte follows you around for 1 week
21 An honest heart-to-heart turns a former enemy into an ally
22 You testified for a barrister; he helps you for free next time
23 You unwittingly aided in a murder; gain an assassin ally
24 You fall in the river and find something you lost long ago
25 You caught a thief; gain a City Guard ally (guard), +] renown
26 An ancient beggar gives you a gutter trinket (see pg. 68)
27 You're a regular now; +1 on next carousing event roll
28 A minor nobles offers you his heir's hand in marriage
29 A retiring farmer gave you his best horse and a grumpy pig
30 You found and returned a lost wizard hat; gain a mage ally
31 You won SO gp against a famous gambler; +1 renown
32 A stray mastiff likes you; it defends you in your next combat
33 The Onyx Eye clears you of your next crime accusation
34 You discover a codex in the sewers; learn one rare language
35 You learn you have a secret ally in The Shroud helping you
36 A swordsman offers you free martial training (see pg. 26)
37 You earned a flattering nickname or title; +1 renown
38 You survived the Rat Plague (see rat); now you're immune
39 The Thieves' Guild helps you; cancel your next mishap
40 A silk trader from Alkesh gifts you a fine horse worth 100 gp
41 You got an epic tattoo in a visible location; gain +1 renown
42 Merchants charge you 10% less than normal for 1 week
43 You loot a dead body; gain a roll on the Treasure O-3 Table
44 You publicly busted a cheating dice trickster; +1 renown
45 You saved a mage's pet; he identifies a magic item for you
46 You won a philosophy debate; +1d4 INT points for 1 week
47 You sang a beloved sea shanty; gain a pirate ally, +] renown
48 Good rest cleared your mind; +1d4 WIS points for 1 week
49 You finda note in your bag: "l.O.U., Montmar Castle, noon"
50 You find a discarded bag; roll on your level's Treasure Table
51 You start an iconic new fashion trend; +2 renown
52 You find the secret sewer entrance to a noble's mansion
53 You break into a warrior's tomb and find mithral chainmail
54 A beggar gave you herbal oils; +1d4 CON points for 1 week
55 You win a well-made dingy after gambling with a fisherman
56 You gracefully dodged a bull; +] renown, +1d4 temporary HP
57 You impressed a bard; +2 on your next carousing event roll
58 The warlord Krell (berserker) now owes you a blood debt
59 You woke up ina lab; gain two random magic potions
60 You discover an iron key to the Duke's Donjon in your bag
61 You won a weight lifting match; +1d4 STR points for 1 week
62 You tossed a thug from a bar; +2 to next carousing event roll
63 You beat a wizard at dice and won a Potion of Polymorph
64 A retiring street magician gifts you an uncuttable rope
65 You filled in for a sick performer at the theater; +2 renown
66 You aided a cartographer; gain a useful map of your choice
67 Amember of the clergy gave you a Potion of Healing
68 You won at five-finger filet; +1d4 DEX points for 1 week
69 A chatty parrot reveals the name of a noble's illicit paramour
70 A thug offers to commit a free crime for you (see pg. 26)
71 The Undertaker, a beggar gladiator, protects you for 1 week
72 You won a bull-riding match; +1 renown, +1d6 temporary HP
73 Treat your renown as 12 for 1 week thanks to a famous bard
74 You win The Pumpkin Toss; eat free at this tavern for life
75 You freed a pegasus; it serves as your mount for 1 week
76 Find a flask of Van Dinkle Whisky (SD pg. 137) with 5 sips left
77 You saved a life; gain a City Guard (guard) ally, +2 renown
78 Fantastic haircut; +1 renown, +1d4 CHA points for 1 week
79 You learn the True Name of a member of the Duke's family
80 A nobleman was impressed by your sharp wit; +3 renown
81 You find the Golden Rook; trade it for any merchant's item
82 You find a Kytherian Cog (SD pg. 305) in a strange place
83 A famous sculptor made a public statue of you; +3 renown
84 You outsing a famous bard; +5 to next carousing event roll
85 A legendary tailor gifts you an 800 gp outfit; +2 renown
86 You won at fencing against the Duke's cousin; +3 renown
87 You won the annual Jester's Leap contest; +4 renown
88 You find a one-time, one-person teleporter to anywhere
89 You drank something magical; permanently gain 1 HP
90 An exotic animal handler gives you a trained panther
91 You stop a noble's assassination; +5 renown and noble ally
92 You prayed at the Ducal Tomb; gain Wraithsight (SD pg. 281)
93 Akind old lady gifts you a roll on your level's Treasure Table
94 A disguised archangel follows you for 1 week to defend you
95 You have earned a major favor from the Duke
96 Divine favor: permanently gain 1 stat point of your choice
97 You get one roll at +15% on your level's Treasure Table
98 You get one roll at +20% on your level's Treasure Table
99 You get one roll at +20% on the next highest Treasure Table
100 You get one roll at +20% on the LV 10+ Treasure Table